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Neglecting your eyes can influence dementia Elderly people with untreated poor vision are significantly more likely to suffer from Alzheimer’s disease and other forms of dementia than their clear-sighted counterparts, according to a study published...

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Blueberry juice improves memory A new study shows that drinking a daily dose of wild blueberry juice improved the memory of older adults with age-related memory problems. It's the first study to show this potential benefit of blueberries...

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Pump up your hippo for a better functioning brain The role of some brain structures are better understood than others. For example, the hippocampus, a small S-shaped structure that lies just inside your temples, plays a specific role in memory for facts,...

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Australian research shows key to healthy brain aging. Use it or lose it! Pilot study by Alzheimers Australia (WA) finds regular brain exercises are the key to healthy ageing Just two hours of brain exercises a week can markedly improve a person’s...

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Higher leptin levels, lower Alzheimer's incidence Persons with higher levels of leptin, a protein hormone produced by fat cells and involved in the regulation of appetite, may have an associated reduced incidence of Alzheimer disease and dementia, according...

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Blueberry juice improves memory

Posted by Jim Hanekamp | Posted in Aging, Alzheimer's, Brain, Dementia, Memory | Posted on 20-02-2010

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A new study shows that drinking a daily dose of wild blueberry juice improved the memory of older adults with age-related memory problems. It’s the first study to show this potential benefit of blueberries in those at risk for dementia.
“The findings of this preliminary study suggest that moderate term blueberry supplementation can confer neurocognitive benefit,” write researcher Robert Krikorian, of the University of Cincinnati Academic Health Center, and colleagues in the Journal of Agricultural and Food Chemistry. Researchers say blueberries contain a wealth of phytochemicals that have antioxidant and anti-inflammatory effects.

(WebMD, 1/21/10)

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Neurogenesis and the Makings of Memories

Posted by Jim Hanekamp | Posted in Brain games, Hippocampus, Neurogenesis | Posted on 29-12-2009

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The discovery of stem cells in the adult brain has generated a great deal of excitement in the neurosciences. Thousands of new cells are produced each day in a healthy hippocampus, a key brain area for learning and memory. However, soon after the cells are born, many of them die unless they are exposed to a learning experience. Thus, new neurons in the adult are rescued from death by learning. With this award, a number of important questions about the relationship between learning and neurogenesis will be answered: What do new neurons do once they are rescued from death? Are they used for memory or for acquiring new information? Are new cells retained with each new learning experience and if so, do they then contribute to learning in the future? Also, do the absolute numbers that are born relate to the numbers kept alive by learning? And finally, what physiological mechanisms and brain rhythms keep them alive? To answer these questions, behavioral, electrophysiological, molecular and biochemical techniques will be used. These studies are important because they will identify the critical features of learning that keep new neurons alive and in turn how those new neurons then contribute to optimal learning in the future. The discovery of neurogenesis has transformed the way we think about the adult brain and generated much interest in the public, especially educators of children and young adults. These findings will be disseminated to the public with writings in lay magazines (i.e. Shors, Scientific American, 2009) and public presentations (i.e. Quark Park, a public art installation about science). The project will train postdoctoral, graduate and undergraduate students in this new field of research which intersects biology, psychology, physiology, as well as biomedical and stem cell engineering.

Original article here

Help your brain to become more efficient at making memories by playing Myfitbrain.

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Real human interaction important for the brain

Posted by Jim Hanekamp | Posted in Aging, Alzheimer's, Dementia, Depression, Neurogenesis | Posted on 07-12-2009

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As the working hours get longer and as communication scientific knowledge improves, folks are socially communicating less. We are just awfully busy to make new friends let alone construct authentically meaningful bond. At the end of the day, who needs face to face communication when you could do it in Twitter, Facebook and the numerous online talking services?

This seclusion trend is unfortunate at best because your brain, in addition to brain food, craves social interaction to function at its top. So critical is that it is on our health that a few specialist in the field believe that the amount of social interaction an individual had is one of the golden guide of health and independence in an individual’s old age.

How come social interactions so essential to a healthy brain?

Because your brain is able of neurogenesis (the procedure of developing brand new brain cells). Nevertheless neurogenesis results only when you sufficiently challenge your brain.

Well, communicating with other individual is one of the ultimate challenging task that an individual can take on. As Lawrence Katz once said, “There is a lot of evidences that another person is the ultimate in uncertain things you can encounter. So activities that have you communicating with another human beings is an awesome way of brain exercise.”

As you turn into more isolated, you are thus using less of your brain. As reported by Hebbian Learning principles, you lost what you don’t use. Thus brain cells die off and synapses breaks down as you grow older.

Unfortunately, people who are older also tend to live a more lonely life – thus starting a vicious cycle of mental decline. Sure, making new friends can be challenging and as any worthwhile relationships, you require plentiful energy to make it extraordinary.

Rest of article here.

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Help your new brain cells to survive

Posted by Jim Hanekamp | Posted in Brain, Brain games, Cognitive games, Dementia, Hippocampus, Memory, Neurogenesis | Posted on 09-11-2009

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By Catherine E. Myers, Ph.D.

Every day, new brain cells (neurons) are born in the brains of adult mammals, a process called neurogenesis (neuro = neurons, genesis = birth).  These newborn cells appear particularly in the hippocampus – a brain area that is important for new memory formation.   Over the next few weeks, many of these newborn cells die off again.  But studies show that, if a rat has been exercising or has been exposed to new learning, more of the newborn cells survive.  The rate of survival of these new cells also depends on sleep.

As we sleep, we (like rats) cycle through several “stages,” including rapid-eye movement (REM) sleep, which is believed to be when we dream, and several kinds of non-REM sleep.

A recent study has suggested that REM is particularly important for neurogenesis in the hippocampus.  One group of rats were given four days of REM deprivation, by putting the rats in a small chamber where the floor was a treadmill that automatically activated whenever the rats entered REM sleep – forcing them to step forward to avoid being carried into the wall of the chamber.  (Non-REM sleep didn’t activate the treadmill.) For comparison, a group of control rats were placed in the same type of chamber, but treadmill activation was unrelated to sleep cycle.

The REM-deprived rats showed much less neurogenesis than controls. Both groups showed similar amounts of total sleep, and similar levels of stress hormones, indicating that the stress of being periodically awoken was similar for the REM-deprived and control rats. This study therefore suggests that REM sleep is particularly important for the birth and survival of new neurons in the adult brain.

There are two important implications of this study.  The first is that it adds to a growing literature suggesting that relatively short-term periods of sleep deprivation (equivalent to a few nights’ insomnia or intentional wakefulness) can significantly affect the brain.  This is a cautionary finding for those of us who routinely don’t get a full night’s sleep.

The second implication is that not all sleep is equal.  This study also adds to a growing literature suggesting that REM sleep has some special functions, particularly contributing to learning and memory.  Many medications, including some over-the-counter sleeping aids, disrupt REM sleep.  If REM sleep is indeed important for neurogenesis, then disrupting REM may disrupt neurogenesis – which might in turn have consequences for a person’s learning and memory abilities.

Further Reading:

R. Guzman-Marin et al. (2008). Rapid eye movement sleep deprivation contributes to reduction of neurogenesis in the hippocampal dentate gyrus of the adult rat. Sleep, 31(2):167-175.

Help your brain cells to survive with novel learnings from Myfitbrain

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Had your nap today?

Posted by Jim Hanekamp | Posted in Brain games, Sleep | Posted on 03-11-2009

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Imagine being distracted even when no one is distracting you. It is a frustration like no other… the reason is because you couldn’t blame it on anybody else but yourself.  However before you go beating yourself up about it, understand this: It may not be your mistake at all. It might be your boss’s problem.

As counter-intuitive as it might sound, sleeping might enhance your productivity just as brain exercises would.  A large number people today just don’t have adequate sleep.  They drink caffeine in an effort to increase productivity… however the fact is, sleeping let your brain to work at its best. The following are several advantages of sleeping… and afternoon naps!

1. A study had discovered that a 20-minutes afternoon nap, enhance your memory like memory exercises do. This study was backed by a test NASA did: Their aviator improved their performance by 34% through having a short 26-minute afternoon sleep!

2. Sleeping is necessary to consolidate the things you have acquired in your waking time. The more better you sleep, the more you’ll remember whatever you’ve learned yesterday.

3. According to scientists from Washington University School of medicine, your brain require sleep to make room for new learning. That means, sleeping is like the process of shelving. When you sleep, you brain shelved what you have acquired today memory improvement in this way you could learn new knowledge for tomorrow.

4. Sleeping, useless to say, improves concentration just because your brain will cease battle against itself on two different goals: Staying awake (your conscious mind) and shutting down (your subconscious). Trust me, your subconscious mind will always score.

5. Even EXPECTING afternoon sleep had been shown to reduce blood pressure.

Note: In regarding to to how many hours of sleep, no one really knows. The common “8 hours” of sleep is the same useless advice as “8 glasses of water”. The amount relies on a few things which include: age, puberty, the quantity of work you do, what type of work and so on. Try and see how many is the best for you.

So there, your employer objectives to increase productivity by appointing you to work through the afternoon may not be such a great idea after all.

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Study shows surfing the interent stimulates the brain

Posted by Jim Hanekamp | Posted in Aging, Alzheimer's, Dementia | Posted on 19-10-2009

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A new study has found that Googling can consistently stimulate brain to slow or even reverse the age-related declines that can end in dementia.

Professor of neuroscience and human behavior at University of California, Los Angeles, Gary Small, observed 24 men and women aged between 55 and 78 to reach the conclusion. Half of the people were regular users of the net, while the remaining persons were not.

It was learned that the Internet stimulated the mind greater compared to reading, Timesonline reports. Also the effects of an Internet session apparently continued for a long period after it had ended.

During the research, the brains of the participants were scanned using a technique known as functional magnetic resonance imaging, while they conducted a series of searches on the web. The purpose of which was to measure changes in blood flow around the brain to figure out which was the most and least active parts of the brain.

The participants then went home where they surfed the internet to carry out specified tasks for an hour a day at least seven times over the following fortnight, after which another brain scan was done while using the net.

The researchers learned that the impacts began immediately, with the first scan demonstrating brain activity in regions controlling language, reading, memory and vision. However, the second scan result found that the activated areas had widened to the frontal gyrus and inferior frontal gyrus, which are significant areas in working memory and decision-making. The researchers reached the conclusion that Internet searching stimulates brain cells and pathways, making them more active.

Teena Moody, a UCLA researcher who co- wrote the report with Small, said: “Searching online may be a simple form of brain exercise that might be employed to enhance cognition in older adults.” The research will be presented at the annual meeting of the Society for Neuroscience in Chicago.

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Video games are good for the brain

Posted by Jim Hanekamp | Posted in Aging, Brain games, Cognitive games, Dementia, Memory, Mental exercise | Posted on 14-10-2009

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In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away. It wasn’t the first time he had sounded this particular alarm, warning of the dangers of days spent at gaming consoles. But the latest science shows that there’s a lot more to video games than their dark reputations suggest.

“There’s still a tendency to think of video games as a big wad of time-wasting content,’’ said Cheryl Olson, co-director of the Center for Mental Health and Media at Massachusetts General Hospital. “You would never hear a parent say we don’t allow books in our home, but you’ll still hear parents say we don’t allow video games in our home.

“Games are a medium. They’re not inherently good or bad.’’

After years of focusing on the bad – and there are still legitimate concerns, for instance, about the psychological effects of certain violent games – scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.

The very structure of video games makes them ideal tools for brain training.

“Video games are hard,’’ said Eric Klopfer, the director of MIT’s Education Arcade, which studies and develops educational video games. “People don’t like to play easy games, and games have figured out a way to encourage players to persist at solving challenging problems.’’

The games aren’t just hard – they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play. This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.

Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.

These findings fit with scientists’ increasing understanding of how malleable the human brain truly is. Researchers now know that learning and practicing a challenging task can actually change the brain.

Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.

A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.

“Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’

Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.

Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.

“Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’

Klopfer is currently conducting research to determine how important narrative is in an educational physics game: Do students learn more with a more narrative game? And Anne McLaughlin, a psychologist who co-directs the Gains Through Gaming lab at North Carolina State University, is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.

Other researchers are hoping to use video games to encourage prosocial behaviors – actions designed to help others. (“Prosocial’’ behaviors are, in some ways, the opposite of “antisocial’’ ones.) In June, an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves. Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.

Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values, said Scott Seider, an assistant professor of education at Boston University. (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)

Some off-the-shelf games already contain strong prosocial themes; consider The Sims, for instance, or the classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another. But Seider also hopes game developers consider the prosocial possibilities in developing new games. The challenge for the architects of future games will be figuring out how to wrap virtuous characteristics into an engaging package.

“Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’

Original article here

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